Press

Press kit

Facts, boilerplate and logos for the studio and its first game.

Download logo (SVG)

Black Shades VR at a glance

A VR reimagining of Black Shades (Wolfire Games, 2002). You are a psychic bodyguard protecting a VIP from assassins hidden among the civilians, and from zombies, in a procedurally generated city.

Modes: Tutorial, Inspiration, Missions, Endless.

Fact sheet

Studio
Sucric Game Company
About
A small startup game studio
First game
Black Shades VR
Status
In development
Platform
Meta Quest
Engine
Unity with the Meta XR SDK
Genre
Action
Latest stable internal build
v0.13.0
Notice
Black Shades VR is an independent VR reimagining of Black Shades (Wolfire Games, 2002), whose source code Wolfire released as open source. Wolfire Games is credited as the original creator and is not affiliated with or endorsed by this project.
Trademarks
Meta Quest and Unity are trademarks of their respective owners.
Availability
There is no public build.
Email
sucricgamecompany@gmail.com

Boilerplate

Sucric Game Company is a small startup game studio. Its first game, Black Shades VR, is a VR reimagining of Black Shades (Wolfire Games, 2002) for Meta Quest, currently in development.

Logos

Using the logo

Proposed rules, pending the studio's approval.

  • Clear space: keep other text, logos and graphics at least the height of one letter (9 cells) away from the logo on every side. A picture or a color may run behind it, as on the website's title screen.
  • Pixel grid: every logo is drawn in square cells, so use a whole number of pixels per cell, that is a width in whole multiples of the logo's width in cells (68 px for the full logo; each file above lists its own).
  • Minimum size: 272 px wide for the full logo (4 px per cell).
  • Small sizes: at 3 px per cell or less the gold edge and the shadow turn to noise, so below 272 px use the small-size logo (130 px or 195 px wide, as in the site header) or a one-color logo.
  • Shadow: the hard shadow is Plum. Over the website's sunset title screen, where plum is one of the sky colors, the logo and the GAME COMPANY line under it use Deep (#171c38) instead, so one picture never mixes two shadow colors. The cube mark alone has no shadow.
  • Backgrounds: the dark-background logo on dark colors, the light-background logo on light colors, and a one-color logo when only one ink is available.
  • Do not recolor, stretch, rotate or add effects to the logo.

Colors

In the logo files:

Other website colors, not used in any logo file:

Trailer and screenshots

Trailer and screenshots

None are published.

Need something else?

Write to us and we will help where we can.