Tutorial
A guided, step-by-step walkthrough of the controls and game mechanics.
Illustration drawn for this site; not a screenshot.
A VR reimagining of Black Shades (Wolfire Games, 2002). You are a psychic bodyguard protecting a VIP from assassins hidden among the civilians, and from zombies, in a procedurally generated city.
Black Shades VR keeps the original’s goal (protect the VIP from assassins and zombies, level after level) and adds VR interaction, a point store and new enemy types.
A guided, step-by-step walkthrough of the controls and game mechanics.
A hand-authored campaign of preset missions, modelled on the original Black Shades campaign.
An Inspiration-style campaign built from an authored set of custom levels.
Random weather and unlimited levels. Choose which kinds of characters appear, including zombie-only waves. It ends when the VIP or you die.
| Type | Behavior |
|---|---|
| Standard | Timed fuse explosion. |
| Impact | Detonates on first contact. |
| Remote | Sits until you detonate it manually. |
| Shield Bubble | Deploys a protective sphere that absorbs damage. |
| Shield Wall | Deploys a flat rectangular barrier. |
| Smoke | A lingering cloud that blinds enemy line of sight. It does no damage. |
| Flashbang | Blinds every enemy that can see the blast. It never blinds you. |
| Distraction | Spawns hologram VIP decoys that scatter and pull hostile targeting away from the real VIP. |
Tap the B or Y button on an empty hand to throw. A grenade leaves your hand at the speed your arm gave it, so a lob and a hard overhand go very different distances.
Hold the button instead of tapping it to pull the pin early and shorten the fuse, then release to throw. A grenade will never detonate in your hand, however long you hold it.
Explosions are stopped by walls. You cannot grenade someone through cover, and cover protects you from your own blast in return.
Spend points on:
Points also unlock extra ammo types for the weapons you own: pay once, and that round is refilled at the start of every run.
Trailer and screenshots
None are published.
Some audio and design data in the game come from the original Black Shades. Third-party credits are listed in the game's Credits screen.
Meta Quest and Unity are trademarks of their respective owners.
Email us, or grab the facts and logos from the press kit.